Use Timed Block to assume a defensive position 1 second before an enemy attacks you. You will block 30% more damage than a standard block because of your insightful timing, but two perk points in Block Mastery increases the damage negated by blocks by 20%. Thus, a timed block will negate 50% more damage than a standard block. Perks are added to replace the ones added to the base perk - an expert level which allows you to 'parry' arrows/spells with weapon block, reducing their damage by 50%, as well as increasing the spell damage blocked with a shield, and a 'Hunker Down' perk which blocks almost all incoming elemental damage and fusroda while crouched, stationary.
One melee build I'm gonna rock in The Elder Scrolls: Skyrim Special Edition is an unarmed build. Even though it's not as powerful as others, it's quite satisfying to take on a bandit fort or fire-breathing dragon with nothing but your fists.
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The game isn't really catered towards unarmed builds, though. Unless you turn the difficulty way down, there are a few things you pretty much have to do to make this build viable without mods.
Here are the key components.
Skyrim Unarmed Build Race: Khajit or Argonian
I'll start by saying you don't have to use these two races. I just recommend them for one reason - they have racial bonuses to unarmed damage. Khajit have a starting unarmed damage rating of 22, while Argonians are at 20.
Makes sense, right? They have freaking claws! Humans (i.e. every other race) do not.
In fact, these races actually do more damage unarmed than they do with most starting weapons.
Personally, my favorite race is Nord -- which surprisingly can still work. Having the Battlecry racial power is nice if you get into a jam. It just means you will always do less damage, so you need to account for that with other things I talk about in this article.
Skyrim Unarmed Build Armor - Heavy Armor
There are two reasons you need to use heavy armor for this build.
The first is that you need all of the protection you can get. You won't be taking out many enemies in just 1-2 swings, so you'll need as much armor as possible to protect yourself. Fights won't be long exactly, but they'll be long enough that you'll definitely be taking damage.
Reason #2 is a certain perk in the Heavy Armor tree -- Fists of Steel. This skill adds your heavy armor glove rating to your damage.
Booyah!
This is one of the best ways to add damage to your fists. And if you can get a nice set of Daedric or Dragon gloves, it is a very nice damage boost.
That leads to the next necessity..
Skyrim Unarmed Build Crafting - Blacksmithing
To make Fists of Steel effective, you need the best gloves you can get your hands on. Even though you can find/create/buy some heavier armors without Blacksmithing, they get much rarer as you go for the high end stuff.
Hence, the need to invest heavily in this skill tree.
You don't necessarily have to go all the way to Dragonplate armor. You can still do pretty well with others, like Ebony (which I think looks the coolest). But if you want to maximize your character's damage (and defense), you'll need to go all the way to the top.
Not only does investing in Blacksmithing help you create everything, but also lets you improve your armor much more. Even though improving armor/weapons is easy to forget about, it will make a huge difference over the long run.
But Blacksmithing isn't the only craft to invest in.
Skyrim Special Edition Unarmed Build Crafting - Enchanting
If you want to roleplay, Enchanting may not make much sense. After all, a brawler probably HATES the idea of spending time at a crafting table. Instead, they'd rather be wandering around Skyrim punching people in the face.
But if you want to get the most out of a brawler build, you need to embrace your inner Enchanter nerd. Why? Because there's an enchantment in the game that improves your unarmed damage. The problem is it can only be found in one place -- and it's on a set of light gloves.
To get the gloves, go to Riften and into the sewers (called The Ratway.) As you navigate through, you'll meet a guy called Gian the Fist. Kill him, loot the gloves, then go disenchant them.
From there, you can start putting the enchantment on everything you'd like. Not every piece of armor can use it, but just putting it on a few pieces should be more than enough.
Skyrim Special Edition Unarmed Build - ShoutsMod For Negating Dmg Block Skyrim 4
You're the freaking Dragonborn. There's no reason not to use shouts to help you dominate the battlefield.
Even though you have lots of options, these make the most sense:
Again, there are other good shouts to choose from, like Ice Form or Marked for Death. But these four are (in my opinion) the best.
Skyrim Unarmed Build Weapon Tree - One-Handed
The bad news is that most perks don't really help you as an unarmed combatant.
The good news is there are two that do. Dual Flurry helps your dual-wielding attacks (including unarmed) fly much faster. The other, Dual Savagery, makes dual-wielding power attacks stronger.
While it'd be great if a perk like Armsman (which increases your damage) worked for unarmed, that doesn't seem to be the case. But still -- you can use the other skills referenced earlier to boost your damage to a sufficient level.
The Best Follower for an Unarmed Skyrim Build
The general thinking with followers is that you should have a companion who complements you and covers aspects of battle that you can't. So because you're a melee character, you may want to go with an archer or mage.
A few archers to consider are Jenassa in Whiterun or Faendel in Riverwood. If you prefer a caster, Marcurio in Riften is great.
..but there is something to be said about taking a melee follower with you. The main reason I say that is they will help draw fire away from you, whereas a ranged follower needs you to draw fire from them.
Since you are more important, it makes sense to have someone else helping you tank. This is especially true when going up against multiple enemies, where your melee follower can charge towards whichever ranged enemies are targeting you.
Unarmed Build Combat Gameplay
No, I won't go into details on how to roleplay here. Instead, this is just to give you a general idea of how fights will often work out.
When going up against dragons, consider having a bow or or magic staff to attack while it flies overhead. You don't have to, but getting in a little extra damage before it lands doesn't hurt.
The best shout to use (assuming you don't have the one you find at the end of the main quest) is probably Become Ethereal. That way you can become invulnerable for a few seconds if you caught in a blast of fire or frost breath.
Conclusion
There you have it -- the Brawler. Playing unarmed in The Elder Scrolls: Skyrim Special Edition can be a very viable and fun play style. you just have to go a little out of your way to make it work well.
Have fun!
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Athis and Njada Stonearm in a fistfight
Unarmed Combat is a sub-form of combat that involves attacking an opponent with your fists, performed by attacking with nothing equipped (spells, weapons or shields) in one or both hands. Unarmed combat does not have its own skill tree and cannot be developed like other skills, but certain races start out with higher unarmed damage, and the ability does have perks and a specific enchantment that may enhance its damage. Unarmed combat may be a reliable type of combat early in the game when opponents are at lower levels, matching your character level.
Base Unarmed Damage and Reach[edit]
While all races of Men and Mer do the same amount of unarmed damage (base of 4), Khajiit and Argonians do more unarmed damage. The Khajiit's beginning advantage, granted by their passive claws trait, enables them to deal more damage with fists than with weapons in the early levels of the game. However, these damage values do not improve with the level progression of skills (such as One-Handed) or overall level, meaning eventually unarmed attacks become less effective than attacks with weapons or spells as you continue to improve the relevant skill trees.
Comparison Table[edit]
†The in-game text states that the Claws passive ability adds 15 points to Khajiits' unarmed damage, but the actual effect magnitude is 12. The game data also describes the effect as 'Khajiit claws do four times the damage of a man's punch', which is incorrect, as it is actually 5.5 times the damage.
Unarmed Reach[edit]
In game terms, daggers have a reach of 0.7, one-handed weapons a reach of 1, and two-handed weapons a reach of 1.3; relative to these, all playable races have the same unarmed reach, about 0.68.
Increasing Unarmed Damage, Reach, and Speed[edit]Equipment[edit]
While the exact speed of unarmed attacks is not known, if it is slower than 1.3 (dagger speed), you can speed it up to dagger speed like with any one-handed weapon, by holding a dagger in your left hand and punching with your right, at the expense of being unable to block.
Perks[edit]
The Fists of Steel perk adds between 10 (iron) and 18 (daedric) to the total unarmed damage you deal when you wear heavy armor gauntlets. The value added to the damage is the base armor value of the gauntlets; thus, improving the quality of such gauntlets by smithing does not increase this value, nor does leveling the Heavy Armor skill.
The Dual Flurry and Dual Savagery perks apply to both hands provided at least one hand is holding a weapon; the former will let you punch faster by holding a weapon you don't swing in your other hand (although you will not be able to block), and the latter will apply to both hands (including the unarmed one) during a dual power attack. Even with Savagery, though, your fist will do less damage while dual power attacking than single power attacking.
Enchantments[edit]
A unique item found within The Ratway, the Gloves of the Pugilist is the only item within the game that contains the Fortify Unarmed Damage enchantment. To maximize unarmed damage, you can disenchant these gloves and then apply the enchantment to both gloves and rings.
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Sneaking[edit]Mod For Negating Dmg Block Skyrim 2
Sneaking while performing an unarmed strike applies the double damage effect.
Lycanthropy and Vampirism[edit]
Vampire lords and werewolves have increased unarmed damage and unarmed reach 1.06, slightly more than one-handed weapons.
Lycanthropy[edit]
Being a werewolf in beast form sets your base unarmed damage to 20 (meaning Khajiit actually lose damage, since they lose their Claws trait, dropping from 22 to 20, and Argonians gain less benefit than other races) and grants the werewolf additional bonuses to unarmed combat damage depending on character level, from 0 at level 10 or less to 60 at level 50 or more. The Dawnguard add-on added another way to increase the unarmed base damage while being a werewolf by the addition of a specific perk, Bestial Strength. This perk can be chosen multiple times and adds a flat percentage-based damage increase to all damage while in the Werewolf Beast Form, multiplying unarmed damage by 1.25 to 2, depending on number of times taken.
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Most of your equipment does not apply in beast form, so you lose Fists of Steel if you had it, but you can wear a Ring of BloodlustDB for another 1.5x multiplier to unarmed damage, at the cost of applying the same multiplier to taken damage.
The net effect of all of these is unarmed damage 80 base at level 50, 160 with all of the damage increasing perks, and 120 or 240, respectively, while wearing the Bloodlust ring.
Note that being in Beast Form also alters the speed of your unarmed attacks (to be faster), but the exact formula is not known.
Vampirism[edit]
Being a vampire grants the possibility of increasing unarmed combat by using the power Vampire Lord:
Siding with the Volkihar vampire clan also grants access to the Ring of The BeastDG, which increases unarmed damage by another 20 points.
The net effect of all of these is unarmed damage 110 - 90 physical and 20 poison - at level 46 and having the necessary perk and wearing the ring.
Taking the Necromage perk in the Restoration tree amplifies Fists of Steel mentioned above by 25% as a vampire, but not while in Vampire Lord form.
Brawls[edit]Mod For Negating Dmg Block Skyrim Pc
Brawling with Chief Burguk
A brawl is a fistfight in which either party attempts to beat the other until their health is depleted (but not killed). Some NPCs will challenge you to a brawl and some quests require you to challenge an NPC to brawl. Rewards for winning a brawl can include a monetary gain from a bet with your opponent, a reward from a quest giver, obtaining information, and increasing NPCs' disposition towards you.
During a brawl, spectators will gather around you and your opponent and shout encouragements or other phrases at you, such as 'Fight! Fight!', 'Those fools are actually fighting!', 'Who taught you to fight? Keep those hands up!', 'Drive that snowback to the ground, come on!', 'Remember .. hit the one in the middle!', 'Are you just going to take that? Fight back!', and 'Twelve septims on the big one!'
You must fight someone by attacking only with your fists or bashing with a shield until a winner emerges. When combat begins, your weapons and spells automatically unequip. You may use spells like Healing, or a shield, but any damage dealt to your brawling partner other than that from bashing or punching (including the passive effect from the Ebony Mail) will void the fight and count as a crime. The rules of brawling prohibit you from healing an opponent.
Quests Involving Brawls[edit]
Mod For Negating Dmg Block Skyrim FreeDialogue[edit]
Notes[edit]
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